THE WARHOL PROJECT
A professional artist introduces students to the art of Andy Warhol, his views on modern culture and technology, and his historical context. Students explore the various techniques and materials Warhol used, including photography, printmaking, graphic manipulation, and over-painting. They then create their own Warhol-style self-portraits. This project incorporates writing autobiographies. This program aligns with the national STEAM initiatives.
A LEAP artist introduces students to the history and art of bookmaking, and well-known book illustrators and book artists. Using this knowledge, students write and illustrate their own books using a variety of techniques, including printmaking, collage, watercolor, and calligraphy. They also learn to make books in a variety of formats, including accordion, pop-up, fold-out, and flap books.
Pottery and ceramics provide clues to cultures both past and present. Students explore the cultural and historical importance of ceramics by creating pots using hand, coil, and slab building techniques. Students also learn to throw on a wheel, if available. Additionally, the artist teaches sculpture, relief tiling, and decorative techniques.
A professional cartoonist introduces students to the history and art of cartooning. Students create their own political cartoons, comic books, or cartoon art. This program is easily integrated into the literacy curriculum.
Students study textile arts with a LEAP fabric artist, learning the skills and techniques needed to create their own textile designs, banners, or quilts. Students use a variety of media and techniques including fabric, yarn, wire, paper weavings, tie-dye, resist dye, and soft sculpture.
Students in grades 3–12 are introduced to creative design development as it relates to fashion designers, garments, and accessories in the fashion industry. The program focuses on the fashion industry and its connection to history and culture. Students research fashion online and learn the fundamentals of fashion design by creating their own unique garments and accessories. This program aligns with the national STEAM initiatives.
Students study masterpieces from around the globe and create their own original artworks. For example, they may paint self-portraits in the style of Frida Kahlo or make illustrated scrolls modeled after Katsushika Hokusai's woodblock prints. Students also make African-style masks inspired by the Yoruba masters, or brilliant weavings and textile designs based on the work of South American artisans.
GARDEN DESIGN & LANDSCAPE ARCHITECTURE
Students apply the principles of garden design and landscape architecture to permanently change an empty lot, their own schoolyard, or a neighboring park. Students apply their math skills as they draft a site plan and then plant and maintain their own garden. They can also create stepping-stones, chimes, and outdoor sculptures. This program aligns with the national STEAM initiatives.
Working with a graphic designer, students learn the basic concepts of graphic design and then use their knowledge to create posters, book jackets, advertisements, or school magazines. Computers are used whenever possible, and all projects teach and reinforce literacy skills. This program aligns with the national STEAM initiatives.
Students discuss the visual elements of masks from around the world, as well as their cultural and historical significance. Students then create vibrant masks in the style of the culture they have studied. A wide variety of materials can be incorporated, including fabric, paper, gauze, plaster, and papier-mâché.
ROMARE BEARDEN - COLLAGE
Working with a professional artist, students learn about African-American artist Romare Bearden, his role in the Harlem Renaissance, and his style and technique of collage. Using visual imagery, they create their own collages that address an academic topic or social issue.
Working with a professional muralist, students create a permanent mural for the inside or outside of their school, based on a particular style, theme, or academic subject area. The LEAP artist teaches students to work in a variety of media such as paint, collage, and relief. Note: The murals may also be temporary installations.
THE PAINTER'S BRUSH
A professional artist introduces students to the works of different painters such as Wassily Kandinsky, Vincent van Gogh, Diego Rivera, Miró, and Georgia O’Keefe, and teaches various painting skills and techniques. Students create works of art, from miniatures to murals, using a variety of painting media. Trips to museums are often incorporated into this program.
Students learn the principles of good photography including composition, light, value, texture, and camera angles from a professional photographer. By applying these basic elements, students create portraits, action photographs, landscapes, photo essays, or photo collages. Additionally, students learn about famous photographers and may take trips to photography exhibitions. Digital photography, photo editing, and digital manipulation can also be taught using the school's equipment. This program aligns with the national STEAM initiatives.
This fast-paced program introduces students to a range of visual arts techniques such as drawing, painting, and printmaking. Working from personal experience and famous artworks, students create a range of projects including portraits, still-life drawings, landscape paintings, and figure drawing in a variety of digital and traditional art media. This program is excellent for beginners who want a rapid introduction to many artistic genres and media, as well as for advanced students interested in building a strong portfolio to apply to specialized high schools or colleges of art.
PORTRAITS AND SELF-PORTRAITS
Students examine famous portraits created by artists such as Vincent van Gogh and Andy Warhol. A LEAP artist teaches various painting techniques used by different artists. Students use these techniques as inspiration to establish their own styles and create self-portraits. This program incorporates biography and autobiography.
A professional printmaker introduces students to several artists, from Albrecht
Durer to Roy Lichtenstein, and teaches printmaking skills and techniques. Students then create their own monoprints, silk screens, and/or linocuts.
A LEAP artist introduces the art of mosaic from a historical and multicultural perspective. Students learn about mosaic designs and patterns, as well as the various materials used, and then create their own mosaics.
This program is designed to empower students to speak out on social issues in their communities through the creation and public exhibition of art. Students explore issues of importance to them; study the history, practice and power of public art; visit with distinguished guest artists, and ultimately express their viewpoints and ideas through the creation of large-scale artworks using a school lunchroom table as a canvas. Following a citywide opening event, the final artworks are displayed in a 10-park summer exhibition, comprising the largest student exhibition in the history of NYC Parks and the first to span the five boroughs. Limited availability.
HAITI RECOVERY: EARTHQUAKE PROOF HOUSING
The earthquake that struck Haiti in January 2010 destroyed over 250,000 residential structures and created massive homelessness. In this residency, students will design earthquake proof housing structures. Students will begin by observing the stability of various configurations of small boxes on a vibrating table. Based on general observations, teams of students will begin testing possible configurations on clay, gravel or sand foundations. Each group of students will build a model for low rise, high-rise or mid-rise buildings by stacking modular boxes in earthquake proof configurations. Balsa wood blocks will serve as stairwells and/or elevator shafts. Students will come up with the best design, to house the greatest number of people on their soil condition, within budget constraints. Each model will include a proposal for a mural on at least one face of the building. Final projects will be developed in the context of discussions of principles of design including emphasis on rhythm, repetition and balance/symmetry.
MILL POND PARK FLOOD PREVENTION
The storm surge created by Superstorm Sandy flooded much of the southern Bronx, including Mill Pond Park, in the southwest corner of the Bronx near the Mott Haven neighborhood. The park is an important part of the attempt by many community groups to reclaim The Bronx waterfront. During this residency, students work in groups to create a scale model of proposed flood barriers for the “promenade” section of the park, located on a pier, and the beach section. Students will choose from a variety of possible barriers, each with different cost, and benefits. Student groups consider the aesthetics of the choices they are making as well as ways to retain sight lines and access to the water. Finished projects will be displayed either on scale maps of the park, or scale models of the park. Final designs may be viewed and/or judged by a panel of local designers and activists working on Mill Pond Park and other waterfront reclamation projects. Students will learn how to apply their STEAM knowledge, including geometry, physics, and the arts to a real life problem.
BUSH TERMINAL PARK FLOOD PREVENTION
The storm surge created by Superstorm Sandy flooded much of the Brooklyn coastline, including Bush Terminal Park, near Sunset Park. The park is an important part of the attempt by many community groups to reclaim the Brooklyn waterfront. During this residency, students work in groups to create a scale model of proposed flood barriers for the “promenade” section of the park, located on a pier, and the beach section. Students will choose from a variety of possible barriers, each with different cost, and benefits. Student groups will consider the aesthetics of the choices they are making as well as ways to retain sight lines and access to the water. Finished projects will be displayed either on scale maps of the park, or scale models of the park. Final designs may be viewed and/or judged by a panel of local designers and activists working on Bush Terminal Park and other waterfront reclamation projects. Students will learn how to apply their STEAM knowledge, including geometry, physics, and the arts to a real life problem.
BUILDING A CLASSROOM ART MUSEUM
Together with a professional artist, students create museum exhibits based on historic periods, art movements, or famous artists. Students visit museums, study relevant art, and learn art techniques to create original works of art. Finally, students create exhibits incorporating both their own artwork and examples of the art that inspired them, and become the curators, exhibition designers, and guides of their exhibits.
Students make puppets and create puppet shows inspired by traditions from around the world. A professional puppeteer teaches the art of puppetry from historical and cultural perspectives, and includes shadow, giant, finger, Bunraku, papier-mâché, fabric, sock, and marionette puppets.
Students learn to use mass, form, negative space, and other concepts of three-dimensional art to create original sculptures. Students explore diverse media including wire, clay, found objects, metal, and wood to create sculptures modeled after large Dubuffets, crushed Chamberlains, soft Oldenbergs, or stark Nevelson reliefs. A visit to a museum can be incorporated into this program.
Working with a professional artist, students study the art and craft of stained glass and then create their own works of art, ranging from self-portraits to landscape pictures. A trip to the Tiffany collection at the Queens Museum can be incorporated into this program.
UNDERSTANDING HISTORY THROUGH ART™
Students in grades 4–12 select a period of history and study its art and artists. With a professional artist, students create works of art based on their chosen historic period, art form, or individual artist. Projects can range from the study of Egyptian tomb paintings to Andy Warhol and American Pop Art.
In this program, students examine the work of Keith Haring, Jean-Michel Basquiat, Bansky, and other public artists as they learn to transform everyday images into powerful works of urban art. Students then use typography, calligraphy, graphic design, collage techniques, and over-painting to express their vision of the street-life and cityscapes of their own neighborhood.
VISUALIZING LIFE: PHOTOGRAPHY AND POETRY
This program intertwines photography and poetry as students create powerful images and write poems to accompany their work. Students learn about composition, framing, and lighting, and make zoetropes, layered photo-collages, and photographic displays that express their creative story. This program aligns with the national STEAM initiatives.