The earthquake that struck Haiti in January 2010 destroyed over 250,000 residential structures and created massive homelessness. In this residency, students will design earthquake proof housing structures. Students will begin by observing the stability of various configurations of small boxes on a vibrating table. Based on general observations, teams of students will begin testing possible configurations on clay, gravel or sand foundations. Each group of students will build a model for low rise, high-rise or mid-rise buildings by stacking modular boxes in earthquake proof configurations. Balsa wood blocks will serve as stairwells and/or elevator shafts. Students will come up with the best design, to house the greatest number of people on their soil condition, within budget constraints. Each model will include a proposal for a mural on at least one face of the building. Final projects will be developed in the context of discussions of principles of design including emphasis on rhythm, repetition and balance/symmetry.
RESIDENCY TITLE: MILL POND PARK FLOOD PREVENTION MS, HS
The storm surge created by Superstorm Sandy flooded much of the southern Bronx, including Mill Pond Park, in the southwest corner of the Bronx near the Mott Haven neighborhood. The park is an important part of the attempt by many community groups to reclaim The Bronx waterfront. During this residency, students work in groups to create a scale model of proposed flood barriers for the “promenade” section of the park, located on a pier, and the beach section. Students will choose from a variety of possible barriers, each with different cost, and benefits. Student groups consider the aesthetics of the choices they are making as well as ways to retain sight lines and access to the water. Finished projects will be displayed either on scale maps of the park, or scale models of the park. Final designs may be viewed and/or judged by a panel of local designers and activists working on Mill Pond Park and other waterfront reclamation projects. Students will learn how to apply their STEAM knowledge, including geometry, physics, and the arts to a real life problem.
RESIDENCY TITLE: BUSH TERMINAL PARK FLOOD PREVENTION MS, HS
The storm surge created by Superstorm Sandy flooded much of the Brooklyn coastline, including Bush Terminal Park, near Sunset Park. The park is an import- ant part of the attempt by many community groups to reclaim the Brooklyn waterfront. During this residency, students work in groups to create a scale model of proposed flood barriers for the “promenade” section of the park, located on a pier, and the beach section. Students will choose from a variety of possible barriers, each with different cost, and benefits. Student groups will consider the aesthetics of the choices they are making as well as ways to retain sight lines and access to the water. Finished projects will be displayed either on scale maps of the park, or scale models of the park. Final designs may be viewed and/or judged by a panel of local designers and activists working on Bush Terminal Park and other waterfront reclamation projects. Students will learn how to apply their STEAM knowledge, including geometry, physics, and the arts to a real life problem.
PINHOLE PHOTOGRAPHY MS, HS
Analogue art making in a digital world! In this workshop, groups of students will design and build pinhole cameras capable of shooting 35mm film. The first part of the residency will focus on examining the parts of a 35mm camera, allowing students to begin design work. Cameras will be built out of simple materials. In this residency, students learn some of the basics of optics. Students will also learn to troubleshoot, refine and improve a design. They will also explore the aesthetics of photography, including issues of light and shadow, contrast and composition.
HANDS-ON SCIENCE A
Students learn the scientific method and focus on hypothesis, observation vs. inference, data representation, and conclusion. Science experts—from botanists to chemists—work with students to conduct experiments from all areas of the science curriculum. LEAP’s extensive experiment library includes topics such as the acidity of various liquids, optics and reflected light, tropisms, plant adaptation, starches and foods, and electrolysis of water. In all cases, connections and applications are made between the science lab and everyday life. This program is excellent preparation for the NYS Science Performance Test.
YOUNG SCIENTISTS PK, EC
Students in grades PreK through 3rd grade receive an introduction to science, scientific procedures, and the scientific method. For example, students may make weather stations and read thermometers and barometers to make simple weather forecasts and study the changing seasons. Marshmallow molecules introduce students to the idea that all matter is composed of atoms, elements, and molecules. Animal observations and simple plant experiments teach students about life cycles, habitats, and environmental science.
GOING GREEN: GLOBAL ECOLOGY/GLOBAL ENVIRONMENT A
Students create and play games that focus on the ecology and environments of countries from around the world. Students research and analyze the countries' approach to ecological concerns. They then make and play ecology games, organize a “go green” campaign, or create a class ecology exhibit, demonstrating their greater understanding of the complex balance between cultural values, societal needs, economics, and environmental issues.
CHEMISTRY EXPERIMENTS YOU CAN EAT E, MS
Students experiment with the basic principles of chemistry through cooking. For example, students explore how the body transforms carbohydrates into energy, or compare the process of photosynthesis to our digestion of starches. Students are also introduced to the PH scale by examining edible acids from citrus fruits and the way they are neutralized by edible bases.
INDUSTRIAL DESIGN: EVERYDAY ENGINEERING A
Students investigate the world around them and learn the science and design behind making everyday objects functional, ergonomic, and aesthetically appealing. Students take apart small appliances and objects revealing the circuitry and mechanisms that make them work. Students then learn about basic electricity, ergonomics, and manufacturing processes as they redesign and create their own new and improved everyday products.
THE PHYSICS OF SIMPLE MACHINES AND MECHANICAL TOYS A
Students examine mechanical toys from various cultures and time periods, and create their own small mechanical toys, in the style of Rube Goldberg (Pulitzer Prize-winning cartoonist and sculptor). Throughout the program, students con- duct experiments that link the science curriculum with toy making. This pro- gram introduces students to physics, including Newton’s Three Laws, problem solving, and technical logic.
WATER ECOLOGY MS
Through experiments and activities in and out of the classroom, students dis- cover their own power to impact the ecosystem both positively and negatively. Students take water samples to test for contamination, water density, salinity, etc; explore and photograph healthy and polluted water environments; and discuss issues such as the impact of human choices on the environment.
DIGGING UP DINOS PK, EC
Students in grades PreK through 3 learn about fossils, dinosaurs, and the role of the paleontologist. At their school, a LEAP artist helps students create dinosaur dioramas, models, faux fossils, murals, and books. Additionally, schools can book a trip to the Dinosaur Hall at the Museum of Natural History to learn more.
ANIMAL DIVERSITY E
Students study animal habitats and learn how animals survive and adapt to their environments. Working with a LEAP expert, students make dioramas, soft sculptures, and three-dimensional murals depicting animals and ecosystems.
HEALTHY BODY / HEALTHY MIND A
This program encourages students to lead active, healthy lives by teaching them about nutrition, health, exercise, and how the body works. Students also learn to prepare healthy foods and snacks. Dance movements, exercises, and sports help students build strength and improve flexibility.
PLANT DIVERSITY: WHY ROSES ARE RED E, MS
Working with a scientist, students conduct experiments and answer questions such as: What is a plant? What does it need to grow? What are tropisms? How and why do genetics affect plant adaptation and evolution?
FORENSIC SCIENCE E, MS
This exciting program introduces students to a different “crime” scene each week. Students collect clues and work with a LEAP scientist to apply scientific tests and analyze the clues to determine who or what was responsible. “Crimes” are grade-level appropriate and do not promote violence.
BUILDING BRIDGES: STRUCTURES AND SCIENCE E, MS
Students learn what causes a structure to either stand or collapse by building suspension, beam, and arch bridges. Through a series of engineering challenges, students learn basic physics, such as the importance of span length, load, and vibration.
ROCKETRY: TECHNOLOGY AND FLIGHT E, MS
Students study the principles of flight, including gravity, thrust, lift, and drag, by making a series of airplanes and flying objects. They experiment with different wing prototypes to determine the opti- mal design before building and launching their own working rockets.
JUNIOR EDISON: CREATING INVENTIONS TO SOLVE EVERYDAY NEEDS A
Working with a LEAP scientist, students research several famous and lesser- known inventors and their contributions to the world as we know it. Then, working in groups, students design and create working models of their own inventions. This program teaches basic physics and math.